For Schools & Institutions
Curriculum-aligned, evidence-based learning that students love. Built for Timor-Leste's 2026 curriculum.
Aligned to 2026 Curriculum
910+ questions across 8 subjects for Grades 4-9, mapped to national learning competencies.
Mathematics
120+ questions
Grades 4-9
Natural Science
110+ questions
Grades 4-9
Social Science
95+ questions
Grades 4-9
English
100+ questions
Grades 4-9
Human Fraternity
80+ questions
Grades 4-9
Tetum
85+ questions
Grades 4-9
Portuguese
90+ questions
Grades 4-9
Religion
70+ questions
Grades 4-9
Teacher Dashboard
Real-time analytics on student progress, subject mastery, and engagementβall real data, never synthetic.
Real-Time Progress
Track individual and class-wide quiz performance, subject mastery, and learning streaks.
Subject Mastery
5-level mastery tracking per subject based on cumulative accuracy and completion rates.
Engagement Metrics
Sessions per week, questions answered, time on task, and learning day streaks.
School-Level View
Compare classes, identify struggling students, and celebrate top performers.
Adaptive Learning
Spaced repetition, difficulty scaling, and weekly goals keep students challenged at their level.
Spaced Repetition
Wrong answers resurface at optimal intervals: 1, 3, 7, 14, and 30 days for lasting retention.
Difficulty Scaling
Below 50% accuracy = easier questions. Above 80% = harder. Students stay in their zone of challenge.
Weekly Goals
3 targeted goals per week seeded by ISO week number. Completion rewards build motivation.
Rapid Review
Wheel segment that serves 3 questions from the student's weakest subject for targeted practice.
School Deployment Model
Two 30-40 minute structured sessions per week, integrated into class time. Optional home play for extra practice.
Setup (1 Day)
Install on school devices. Register teacher account. Configure grade levels.
Session A (30-40 min)
Structured quiz wheel + education games session integrated into class time.
Session B (30-40 min)
Village building + trade routes. Students apply quiz earnings to grow their village.
Optional Home Play
Students can continue at home for extra practice. Progress syncs when online.
Evidence-Based Results
Built on research from Chile's ConectaIdeas and global game-based learning studies.
ConectaIdeas
Gains equivalent to half a year of additional schooling in mathematics.
Can't Wait to Learn
Significant improvements in mathematical reasoning for out-of-school children.
Equity Impact
Impact of game-based learning increases as socioeconomic status decreases.
Wouters et al., 2013
Game-based learning more effective than conventional methods for learning and retention.
Offline-First Design
Works without internet. Tetum-first content. Runs on low-end phones. No child left behind.
Works Offline
All questions cached locally. Syncs when reconnected.
Low-End Phones
Optimized for 2GB RAM devices common in Timor-Leste.
Tetum-First
Interface and content in Tetum with English support.
Interested?
Contact us to learn about school deployment, teacher training, and partnership opportunities.
[email protected]