School Mode

For Schools & Institutions

Curriculum-aligned, evidence-based learning that students love. Built for Timor-Leste's 2026 curriculum.

Aligned to 2026 Curriculum

910+ questions across 8 subjects for Grades 4-9, mapped to national learning competencies.

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Mathematics

120+ questions

Grades 4-9

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Natural Science

110+ questions

Grades 4-9

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Social Science

95+ questions

Grades 4-9

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English

100+ questions

Grades 4-9

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Human Fraternity

80+ questions

Grades 4-9

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Tetum

85+ questions

Grades 4-9

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Portuguese

90+ questions

Grades 4-9

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Religion

70+ questions

Grades 4-9

Teacher Dashboard

Real-time analytics on student progress, subject mastery, and engagementβ€”all real data, never synthetic.

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Real-Time Progress

Track individual and class-wide quiz performance, subject mastery, and learning streaks.

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Subject Mastery

5-level mastery tracking per subject based on cumulative accuracy and completion rates.

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Engagement Metrics

Sessions per week, questions answered, time on task, and learning day streaks.

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School-Level View

Compare classes, identify struggling students, and celebrate top performers.

Adaptive Learning

Spaced repetition, difficulty scaling, and weekly goals keep students challenged at their level.

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Spaced Repetition

Wrong answers resurface at optimal intervals: 1, 3, 7, 14, and 30 days for lasting retention.

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Difficulty Scaling

Below 50% accuracy = easier questions. Above 80% = harder. Students stay in their zone of challenge.

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Weekly Goals

3 targeted goals per week seeded by ISO week number. Completion rewards build motivation.

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Rapid Review

Wheel segment that serves 3 questions from the student's weakest subject for targeted practice.

School Deployment Model

Two 30-40 minute structured sessions per week, integrated into class time. Optional home play for extra practice.

1

Setup (1 Day)

Install on school devices. Register teacher account. Configure grade levels.

2

Session A (30-40 min)

Structured quiz wheel + education games session integrated into class time.

3

Session B (30-40 min)

Village building + trade routes. Students apply quiz earnings to grow their village.

4

Optional Home Play

Students can continue at home for extra practice. Progress syncs when online.

Evidence-Based Results

Built on research from Chile's ConectaIdeas and global game-based learning studies.

Chile

ConectaIdeas

Gains equivalent to half a year of additional schooling in mathematics.

Cambodia

Can't Wait to Learn

Significant improvements in mathematical reasoning for out-of-school children.

Peru & Uruguay

Equity Impact

Impact of game-based learning increases as socioeconomic status decreases.

Global Meta-Analysis

Wouters et al., 2013

Game-based learning more effective than conventional methods for learning and retention.

Offline-First Design

Works without internet. Tetum-first content. Runs on low-end phones. No child left behind.

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Works Offline

All questions cached locally. Syncs when reconnected.

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Low-End Phones

Optimized for 2GB RAM devices common in Timor-Leste.

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Tetum-First

Interface and content in Tetum with English support.

Interested?

Contact us to learn about school deployment, teacher training, and partnership opportunities.

[email protected]